My first object is a bench that is used in the Grassy Park level. I tried to make it fairly realistic, but unlike some of the other objects, it isn't very shiny.
The gravestone is used in Level 5 of my CubeQuest game. It was a very simple object to make, though I played around with specularity settings and the bump map to make it appear more gravelly and prevent it from being shiny (because why would a grave ever be shiny).
The turret is one of my more complex objects and it appears in the Abandoned Lab Level, which is Level 3 in Cubequest. I made it have a rough texture along with rocky camouflage to make it look sort of sleek. It has a distinct metallic sheen.
The Snowman game prop is another somewhat complex prop, though not as much as the turret. Featuring a carrot nose, top hat, and coal features, it is found in Level 2 of my Unity game. They are scattered throughout the level, watching the player.
The final object is the laser, which is my most complex object. Featuring sleek, sharp textures, it has a very powerful appearance, with both hard metal and vivid colors. There is only one laser in the game (due to its immense size and polygons) found in Level 3.






























