Friday, April 25, 2014

Texture Update





For this update, I have all of the PLANNED textures done. However, before this is over, I plan to combine them all into one UV, like the snowman uv that is pictured at the bottom of these four images. I decided to scrap the scarecrow, as it doesn't hit anywhere. The laser is going to look futuristic in design, while the turrets will be camouflaged. I've also worked on putting the objects in my game, but only the snowman is completed thus far.

Wednesday, April 16, 2014

New Plan for Game Objects


I made an executive decision to, rather than make a bunch of random objects, make objects for my game in GDD200.

The first picture shows my original choice of models- a bench, a flower pot, a turret, and a scythe.

The new plan consists of adding objects to levels. Featured below is:

  • A wooden bench for a beautiful grassy mountain.
  • A snowman complete with a hat, carrot nose, and arms for the snow level. Debating on whether I'll make them enemies or not.
  • Lasers and Turrets for the Toxic Waste Plant- giving it like a hidden laboratory feel. The laser is going to be added on to. I want it to look really complicated.
  • A scarecrow like creature. I don't know where it's going to be.
  • A small tombstone for my halloween level.
I might add a few more things, such as a mossy rock or a torch or something. Regardless, it should be interesting!

Wednesday, March 19, 2014

Weapons Project Research

For the weapon's project, I'm thinking of doing some cool designs for traditional weapons, such as a scythe. The kind of game I'm going for is a game with a grim reaper, but with a much more urban and sort of twist on the whole "dark and morbid" thing.







Wednesday, March 5, 2014

Final Room Render

From where I left off, I added more to the table and background. The render from last week is below:


I added posters of monsters and movies in the background to give it a more grungy, funky flair, as well as adding a few little knick knacks such as pretty ornate vases and coasters on the table. A door is also in the background. However, the room is still incomplete:

To edit the final picture, I decided to put in a sky in the window. Going into photoshop, I placed a sky picture under the picture of the room, and deleted the glowing white light from the room. The final result, and my final render is below:
In the end, I sort of went away from my original gothic castle plan in exchange for a more moody, subtle dark room. While I didn't stay true to my original plan, I am still happy with the results of my work. I only wish I knew how much of the room was going to appear in the render- I made way too much furniture. However, overall, I am pleased with this project.




Week 3.5



For this week, I finished texturing all of my objects, choosing a bright red for the couches, grey wood for the other part of the couches, brown wood for the tables, and marble for the tiny side table. The window lighting has also been started, although I still have a lot of editing to do before it is complete. I also added in a dark rug and a texture on the wall to give the room a more complete vibe. The sort of grungy, moody look I was going for can definitely been seen.

Sunday, March 2, 2014

Week 2



This is what I have done so far more my rooms. I've completed all of the furniture, minus the lampshade which is easily made. My room is going to be fairly dark and classy in appearance, featuring a sort of gothic atmosphere with a lot of deep reds and blacks.

The first and last picture feature the furniture I've completed making, while the middle picture shows the furniture I have so far. The furniture has a dark, leathery texture. I want the table to be wood, but I need some help adjusting the texture.

Sunday, February 2, 2014

Update on the ArchViz Project




This is the room for my castle room project so far.

Unfortunately enough, the doors stopped working, and I still require help.

Once I figure out the doors and windows, I'll most likely add a table and dark furniture to fit the scene.